An evidence-informed resource exploring research, policy analysis, and expert commentary on digital technology use in schools.
This resource curates research and policy information to support thoughtful conversations about screen time in K-12 education. The evidence consistently shows that what matters is how technology is used, not simply how much.
Browse and search 20 annotated sources. Filter by topic and source type.
42 bills across 20 states tracked with status, provisions, and links.
Four major evidence-based themes across the research.
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42 bills across 20 states tracked. Click any bill for full details, provisions, and links.
Four major themes emerge about what determines whether educational technology helps or hinders student learning.
Multiple studies find the relationship between screen exposure and outcomes is not linear. A moderate dose of computer-assisted learning improved math achievement, but doubling the dosage produced no additional gains (Bettinger et al., 2022). What mattered was how learning time was structured, not the total screen minutes.
Randomized controlled trials show AI-enabled tutoring can improve final exam performance by approximately 0.15 standard deviations (Chung et al., 2025) and increase engagement by 60% (Agrawal et al., 2026). Bailey (2026) argues AI is most effective when it preserves productive struggle rather than supplying answers.
Three major reviews (Odgers and Jensen, 2020; Orben and Przybylski 2019a, 2019b) consistently find associations between screen use and adolescent well-being are small, inconsistent, and highly context-dependent. The AAP 2026 policy statement echoes this, shifting focus from time limits to digital literacy education (Graber, 2026). Allcott et al. (2026) found phone bans produced near-zero average effects on test scores.
Access to devices alone does not improve outcomes (Fallon, via SmartBrief 2025). Rochelle (2026) reanalyzed a Maine laptop study and found that what differentiated outcomes was instructional design and teacher professional development, not device presence. Racine (2026) argues for feature-based regulation of addictive design elements rather than blanket device bans.